Wednesday, August 4, 2010

3ds Max - Particle System

The majority of the type of modeling, rendering or animating I do in 3ds Max is architectural related.... buildings, foilage, entourage, that kind of stuff. The biggest movement in the animation would be doors opening or cars driving by. So when I was asked in a recent class about creating sprays, fire and smoke... I was up for the challenge! To make these effect happen was to use Particle System. These tools allow you to create the animations with the smoke, fire and other effects. The image o nthe right is showing a spray effect, which could be used for rain. There is a good definition on Particle Flow/Systems on CG Wiki. Follow the link here:

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