Thursday, January 20, 2011

3ds Max Design - Race Car Rendering



I havent updated this blog in a few days, but its because I have spent the last few days refining my modeling, lighting and material skills in 3ds Max. I focused on a race car for Modified racing. I learned a lot about creating materials, pelting, UVW unwrapping. And adjusting, creating lighting, self illumination materials and shadow settings. Below are the images of the end results.


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